_ajpw
Fourteen vibe-coded things. Click a card to open it.
Horror rooms. The goal is room 100.
First person, on the road, things go badly.
Run the pipes, grab fruit, try not to fall.
A first-person maze. The beacon is the way down.
A walkable city, built when you arrive.
Snake, except the board has depth.
Pheromone trails and a colony that forages on its own.
Balls bounce. Enemies take the damage.
Buy seeds, plant soil, sell the desert.
An idle farm with accounts and a leaderboard.
Callsign in, ores out, crafting after that.
Scratch cards. Match three. Win the catnip.
Click the face. Combos stack.
A generator that only makes apples.